UT Mapping…
…gotta hate it!
Oki, so I recently started looking into the UT-editor and gathering some basic info about the engine because, err, it`s popular.
So far I really like the material editor, fancy little tool. For now that`s more or less all I want to comment on.
Well, and that doing levels seems to be quite complicated these days. Either the editor isn`t exactly comfortable, or the mercy times of Quake3 mapping are over. Or it`s just the lack of sparetime, how is one meant to create nice stuff besides working for a living and playing games all day?
Anyway, I thought it`d be a good idea to start with something really small, on such a reduced ambition I already decided to ditch it, at least temporarily.
The second attempt fits my mood and interests much better, so maybe there`s a chance to keep going. For some additional personal encouragement I`ll post the first steps, kinda making it an official thing. Should be a little harder to trash it then.
So, the outlines: CTF/TDM. Huge cave setting with some mediaevil/fantasy ruins.
Yet it`s just the start of the cave. I`m doing it a bit different than recommended on most tutorials, guess I`ll know soon if that`s a good idea or not. Once ready the thing shall receive some vertexpainting for material assignment, and then be split into smaller pieces.
Let`s see how many month until the next update on this;)
